Archive

Mi-Clos_Recrutement_Lilian_Elian
Corporate

Our team is growing!

We are very happy to welcome Lilian and Elian to Mi-Clos Studio. Gameplay programmers, they join our team on Out There: Oceans of Time with the mission to develop the game mechanics and rules. Lilian comes straight from Goblinz Studio. He…


Mi-Clos_Game_Camp_2021
Events

Mi-Clos Studio will be present at Game Camp!

The 4th edition of the Game Camp will be held on September 27th and 28th in Lille. Our team will attend the conferences and will be available for professional meetings. It will also be an opportunity to reconnect with the video game industry, during this first physical exhibition since…


Mi-Clos_at_Indie_Arena_Booth
Events

We are partaking in Gamescom 2021!

Last year, during Gamescom 2020, we released our very first demo of Out There: Oceans of Time. After a year of work and a growing development team, we are coming back with a new demo of approximately 8 hours of game! Discover Nyx and Sergei, working together…


Out there : Oceans of Time

Spaceships in Out There: Oceans of Time

Let’s discover some of the ships from Out There: Oceans of Time After our articles about the biomes, Nyx, Sergei and finally the Archon, we continue our travels about Out There: Oceans of Time with an article focusing on another very important aspect of the game – spaceships. First and…