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February arrivals !

Welcome to Joseph who joins the Mi-Clos team as Lead Art! We’re delighted to see our team expanding to support our new project. If you too would like to join us, don’t hesitate to apply on our career site.


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November arrivals !

Welcome to Laetitia and Axel who join the Mi-Clos team as Community Manager and Sound Designer! We’re delighted to see our team expanding to support our new project. If you too would like to join us, don’t hesitate to apply on our career site.


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September arrivals !

Welcome to Joao and Fil who join the Mi-Clos team as Senior Technical Artist and Senior QA Tester! We’re delighted to see our team expanding to support our new project. If you too would like to join us, don’t hesitate to apply on our…


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Our team is growing: May arrivals !

In May, we were delighted to welcome Roxane, UX Designer, and Camille, UI Artist! We asked them a few questions. What do you like most about working at Mi-Clos? Roxane: What I like most about Mi-Clos at the moment is the great welcome I’ve been given, and the projects look…


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Our team is growing: March arrivals

March was punctuated by two new arrivals. We welcomed Pierre-Nicolas as Lead Game Designer and Jérémie as Lead Programmer. To get to know them better, we asked them a few questions: What do you like most about working at Mi-Clos? Pierre-Nicolas: Definitely the team. Being surrounded…


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Our team is growing: welcome to Iris!

We are very happy to have welcomed Iris in Mi-Clos Studio since this winter as Lead Designer.   She joins us part-time to continue her freelance activity under the pseudonym Gramophone.   Thanks to her experience in Game…


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Greentober, a month to raise awareness

October is coming to an end and with it the “#Greentober” This does not mean that our ecological concerns should end. Let’s recap our actions and our goals during this green month.   Like Pinktober (The Breast Cancer Awareness Month)…


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Our team is growing!

We are very happy to welcome Lilian and Elian to Mi-Clos Studio. Gameplay programmers, they join our team on Out There: Oceans of Time with the mission to develop the game mechanics and rules. Lilian comes straight from Goblinz Studio. He…