Interview

Game_Designer_Out_There_Oceans_of_Time
Interview

Interview with Iris, Lead Designer at Mi-Clos Studio

After our article on Expeditions in Out There: Oceans of Time, Iris, our new Lead Designer, shares with us some insights about her previous position as a Game Designer and her implication in this project’s conception. What do you do as a…


Business_Developper_MiClos_Studio
Interview

Interview with Mélanie, Business Developper at Mi-Clos Studio

Today let’s talk with Mélanie, our Business Developper at Mi-Clos Studio What does it mean to be a Business Developer? I manage top level strategy integrating finding funding for our projects and bringing them to completion with the CEO. I also take care of commercial…


Interview_Gameplay_Programmer_Out_There_Oceans_of_Time
Interview

Interview with Elian and Lilian, Gameplay Developpers at Mi-Clos Studio

After our post about space exploration in Out There: Oceans of Time, let’s talk with two gameplay developers and their task in the game creation process. What does it mean to be a Gameplay Programmer? What role do you take in the space exploration creation process? Being…