Founded 10 years ago, Mi-clos has grown gradually until recently reaching 20 full-time employees for Out There: Oceans of Time.
All of our games have been inspired by science fiction, whether from books, comics or other video games.
We develop a unique and remarkable artistic direction so that it can carry with excellence, the emotions of each game
We develop our games based on the story we create, with the goal of being more immersive and meaningful.
Creation of Mi-Clos Studio
Acquisition by Supernova
Founded 10 years ago, Mi-clos has grown gradually until recently reaching 20 full-time employees for Out There: Oceans of Time.
We are always open to new people, whether they are junior or senior in the industry, because we believe that experience and talent can be shared at any age.
United by the desire to create real works, we all pay attention to the details and the quality of our work. At mi-clos, our personal differences are our strength as a team and we do everything to make everyone feel at ease in the studio.